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LATEST NEWS / 2026.07.05

Empire at War Remake: CWH Factions


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Post news Report RSS 
 'Road to Redemption' Patch Notes
 
 
 
 
 
 
 
 Strong figures emerge…

Empire at War Remake: CWH Factions
Post news Report RSS 'Road to Redemption' Patch Notes

Strong figures emerge from the 'Bitter Peace' of Imperial rule. Take a look for notes on new heroes, new units, unit reworks, stability fixes and much more!

Posted by CanadaMan7 on Sep 4th, 2026

[MAJOR]

HEADLINERS


-Added General Solomahal as a hero to the Republic Hardliners. This reconnaissance veteran greatly improves gunship and corvette survivability and utility. Available at Tech 2.

-The SoroSuub Enforcers have been reworked into the BlackAsh PMC!

See ‘SOROSUUB REWORK’ section below for more details.

-Added the Warlord Patrol Craft to the Hutt Cartel roster. This rugged corvette punishes starfighters with barrages of HE Missiles. Available at Tech 2.

-Added the Diamond-class Cruiser to the Separatist Holdout roster. This lethal anti-starfighter corvette is covered with a blistering 18 turret mounts! Available at Tech 2.

-Added the atmospheric Umbara and the Ghost Nebula to the galaxy!

-The wise Jedi Master Rahm Kota joins the Rebel Alliance! Kota comes with a massive voiceover pool, custom abilities and unique textures for both his initial (Tech 1) and upgraded forms (Tech 2).

SOROSUUB REWORK


The SoroSuub Enforcers are now known as the deadly BlackAsh PMC and gains two upgrades, first into a Hornet-class and then a Hornet-class Refit. This new vessel, the Margin Call, comes equipped with the devastating ‘Cleaver’ Bomber, wielding MRV Proton Torpedoes, and the Sullustan Preybird Heavy Fighter. However, this comes at a cost. Sullust is now firmly in the hands of the Galactic Empire and must be liberated!

The Margin Call is available at Tech 2 at Sullust.

The Margin Call (Refit) upgrade is available anywhere at Tech 3.

MAJOR CHANGES


-Added Niko's hardpoint changes for Shield and Engine hardpoints for the following ships and all associated heroes:

Upped max range of all vessels to their maximum range on hardpoints. ! ISDs WILL outrange you!

Venators (+1k HP normal / +3k HP hero)

Secutors (+1.1k HP)

ISD I/IIs (+2k HP)

MC80 Variants (+2k HP normal / +4k HP HomeOne)

Allegiance (+0 HP)

-BlackAsh PMC Changes

Changed to be a GCW Exclusive

Bomber count increased (8 to 12)

-Added the Preybird Heavy Fighter

Added Preybirds to Imperial garrison on Liberator

Added to Imperial Warlord garrison on Victory-II SD

Replaced Imperial Warlord’s combat shuttle with Preybird on ISD-II

-Made following changes to Secutor

Upped Imperial build limit of Secutors (3 -> 10)

Added strings to clarify build limit (10 for Empire, 15 for Republic)

Added Imperial Secutor to AI Conquest scripts

Moved Non-Republic Secutors back to Tech 3

-Added new model for the TX-130 (assets by DICE, rigged by Clonetrooper, coded by Kasderan)

-Made the following changes to Imperial AI Story Sandbox Files:

Added Tech Level checks

Changed Vader AI spawn to Devastator

Added 181st Spawn (Interceptor) to AI spawn in Tech 1

Added Piett (Accuser), Thrawn, Cronal to AI spawn in Tech 2

Added Arc Hammer to AI spawn at Tech 3

-Made the following changes to Rebel AI Story Sandbox Files:

Added Tech Level checks

Added Rebel One to AI spawn in Tech 1

Added Fortressa, Raddus, and Rieekan to AI spawn in Tech 2

Added Yamarus, Ackbar, and Madine to AI spawn in Tech 3

Added Defender Wing to AI Spawn in Tech 4

-Added two more skirmish maps from Remake 5.0, Alderaan Assault and Alzoc Outpost

-Overhauled Admiral Screed’s Combat Bonus and gave him an evolving garrison

Changed Admiral Screed's Combat Buff to suit his play style, affecting Fighters/Bombers/Frigs and giving +10% Damage, +15% Defense and +20% Movement Speed

T1: Interceptors, Bombers

T2: Avengers, Interdictor

T3: Defenders, Scimitar

-Improved Republic Hardliner hero Admiral Maarisa Zsinj's Upgraded Garrison, which now updates via Tech Level and contains the prototype R-32X at Tech 4

T1: Current Garrison

T3: 2 ARC170 (6), 2 R32 (6), 2 Z95 CVI (6), 2 Y-Wing (6)

T4: 2 J45 (6), 2 R32X (6), 2 Z95 CVI (6), 2 Y-Wing (6)

-Palpatine gain 25% Discount and buffed Mon Mothma’s Discount (20% -> 25%)

-Imperial AI will now also have the Emperor active

-Lowered Arc Hammer's Tech Requirements (Tech 4 -> Tech 3)

CHANGES


-Implemented Kharak's texture updates for the Insolvence-class (update by Kharak, credits to Niko)

-Niko made the following adjustments to the Allocator-class

Added Kharak's updated Allocator textures

Added Neutral Allocator model (no livery)

Fixed Allocator's smoothing groups, resolving shadow blotch near prow

-Added Rahm Kota to Rebels Skirmish

-Upped max attack range on Servator (2.7k -> 3.4k) to match Niko’s changes

-Upped max attack range on Allocator (2.5 -> 3k) to match Niko’s changes

-Implemented fix for Remake 4.0's abysmal pathfinding using Niko's 'Goldilocks Zone' turn in place settings

-Added Niko's reworked Rebel Assault Frigate

-Buffed the Rebel's Nebula Star Destroyer

Missile Pulse Count (9 -> 12)

Missile Fire Delay (0.5 -> 0.4)

Missile Reload Time (24 -> 20)

Prototype Ion Reload Time (8/10 -> 7/9)

Triple Turbo Pulse Count (1 -> 2)

-Victory-class SD changes

Added Blue TLs to Republic Victory 1-class

Increased Victory 1's Quad TLs pulse count (2 -> 4)

Increased Victory 2's Quad TLs pulse count (2 -> 3)

Fixed incorrect garrison strings for Empire, Rebels, Underworld, Republic

Added light blue livery for CSA Victory

-Added R-32X Experimental Interceptor, a carrier only garrison

-Buffed Skirmish and GC Space Flak Turrets

Skirmish Turret projectile changed to Laser Flak like GC version

Shots per reload (8 -> 16)

Fire Pulse Delay (0.3 -> 0.2)

Fire Range (1.5 -> 2k)

-Buffed the Provocator

Space FOW Reveal (2k -> 2.2k)

Targeting Max Attack range (1.8k -> 2k)

Shield (8.5k -> 10.5k)

Light AP Missiles upped to Medium AP Missiles

Fixed passive deflector shield ability

Provocator's "Hold the Line" Ability defense buff (+40% -> +50%) and Shield Regen buff (+50% -> +60%)

-Adjusted requirements for Kalani’s Zeta Munificent

Removed Agamar as the only possible planet

Removed the need for a Command Relay Network

-Republic PK-V/5 buffed yet again

Turret rotate speed increased (3.6 -> 6)

Fire pulse count speed increased (16 -> 20)

Fire pulse delay lowered (0.2 -> 0.1)

-Added v.perrien's upgraded texture for Bossk

-Added limited Spy ability to Maarisa Zsinj on the GC Overworld

-Added Solomahal to Republic Space Skirmish

-Z6 Clone Trooper gains 'Hold the Line' ability

-Added Admiral Ace's Free Release Republic + CIS Tech Upgrade Icons (credit to GP for providing them)

-Disabled all Starfighter Attrition tutorial Dummy Units

-Added a non-livery version of the Overseer-class (credits to Kharak)

-Added relevant units to the 'Gunship' category

This includes Jango Fett, Naboo PT-1, Rebel X4 and Imperial Tartan

-Added Heavy Laser Flak to Tartan

-Made adjustments to the Condor Strategic Bomber

Buffed Condor bomber reload time (25s -> 20s)

Fixed Targeting_Priority_Set

-Adjusted Dash Rendar’s infobox for better spacing

-Added Cronal to Empire AI attack scripts

-Upped Bossk's ML pulse count (2 -> 4)

-Increased Pellaeon's secret Acclamator buff (5% -> 15%)

-Edited "Pirate Ambush" Intervention mission, though it's been turned off

-Added Light AP, Medium AP and Heavy AP missile types from Remake 5.0 Ground

-Upped price of Gladiator in Space Skirmish/MP (5k -> 6.2k)

-Replaced Republic Dreadnaught icon with updated model icon

-Reworked the (nonfunctional) Space Skirmish Fire-Range bonus research into garrison bonuses

CIS gets Jackal Droids

Empire gets TIE Hunters

Rebels get B-Wings

Republic gets R-32 Interceptors

CU gets Supa Fighters

-Added holographic Clone Portrait

-Added SlingBlade's Fixed Light mesh and rigging adjustments for Imperial Broadside

-Added Niko's Republic livery Praetor, assistance from SlingBlade

-Disabled the Rebel Alliance Capt Shack easter egg hero

-Nerfed Hapan Battledragons

Increased price (9k -> 12k)

Build Time (40 -> 50)

Added upkeep (-120)

-Removed bugged Fire_Range buff on all ships and heroes that had them

Swapped bugged +15% Fire_Range buff to +15% Health Buff on Grand Moff Tarkin

Removed bugged Fire_Range buff from Imperial Eclipse SSD

Swapped bugged +20% Fire Range buff to +20% Damage buff on Rebel's Endurance Fleet Carrier

Swapped bugged +15% Fire Range buff to +15% Damage buff on Underworld's Noira

-Reverted the Valiant-class description to be GCW era specific

-Replaced Palpatine's meme description and added discount string

-Added the Following Projectiles

Proj_Ship_Turbolaser_Red_Heavy_Facing

Proj_Ship_Laser_Heavy_R2_Warlord

Proj_Missile_HE_Trajectory

-Added Warlord Corvette to Underworld Skirmish when selecting Hutt Cartel faction

-Added the Diamond to CIS Skirmish

-Added Diamond-class to Filters and AI invasion plans

-Added custom icon, string and script for 'Power Shot' ability

-Added new livery for CSA Acclamator (credits to Niko)

-Added unused Rebel Command Venator (credits to Niko)

-Updated Main Menu loading string with update date

-Updated Skirmish GUI string to specify that both [Re] and [CWH] maps are supported

GC CHANGES


All GCs


-Added Umbara and the Ghost Nebula to the Galaxy, with both space and ground maps

-Niko added a new space map for Christophsis

-Gave Imperial control of Sullust in majority of GCW-era GCs

Added Sullustan Home Guard (Hornet Carriers and Preybird fighters) to Imperial controlled Sullust

-Upped Mando and Hapan AI Activation delay timer (10 months -> 15 months) when applicable

-Added CIS Diamond-class and Hutt Warlord Covette to initial AI Spawn and Reinforcement Scripts

-Replaced the Grand Theft Auto meme map for the Senex Juvex Sector and Malastare (credits to Niko)

Web Way Lite


-Removed Golan from Brentaal in the Republic Start

Rise of the Empire


-Added updated CWH units to Imperial Spawns and AI Reinforcements script for Rise of the Empire GC

Final Destination


-Removed Profundity and Home One from manual placement since they're now in Story Scripts

Twilight Struggle

-
Brentaal, Nzoth and Byss now begin in Imperial control in Twilight Struggle

-Rebels gain access to Alderaan, which should be instantly crushed in the Core

Mission Testing GC


-Note, some missions require Vader’s Venator and Tarkin’s Havelon to trigger. Do not upgrade them.

-Enabled "Lord Vader's Favor" Intervention mission

-Enabled "Imperial Traitor" Intervention mission

-Enabled "Rebel Smuggler" Intervention mission targeting Han Solo

AI Observation GC


-Added full ground base setup in AI Observer GC campaigns for Imperial Coruscant and Kuat, along with Rebel Bespin

SOUND WORK


-Added Rahm Kota's massive VO pool. There’s over 100+ lines for him.

-Added Imperial Call-Out/’Unit Spotted’ System.

This includes a variety of specific starfighters, generic starfighters, generic bombers, generic gunships, generic capital ships, specific heroes and generic heroes

-Added generic alien Chatter VO to General Solomahal

-Added generic SFX for Weapon Switching abilities

-Added Spotting voicelines and call-out systems for Rahm Kota and Solomahal

UNDER THE HOOD


-Adjusted all relevant Trade Lanes to incorporate Umbara

-Added Umbara to planet type building requirements

-Used Mod Verifier to identify File Header issues (credit to RAW Anakin)

-Upped the AICP of the Nebula Star Destroyer in Space Skirmish (3050 -> 3400)

-Upped Han Solo's MP AICV (310 -> 450)

-Upped Kyle Katarn's AICV (100 -> 250)

-Upped MC-80 Liberty's AICV (1750 -> 1850)

-Fixed Asajj Ventress's Stealth Ability references

-Swapped the unusued "Disabled_Darken" for the intended "Disable_Darken" (reported by RAW Anakin)

-BlackAsh PMC units and upgrades added to CIS filters, Era Locks and AI Locks

-Added Zan Arbor's upgrade to AI Locks

-Ported more Remake 5.0 mapping props

-Added logic for Preybird's TL weapons switch

-Cleaned up Darth Vader XML slightly

-Added initial steps for (currently unusable) AT-TE Commanders

-Added Warlord to Hutt / Underworld invasion scripts and Underworld filters

-Reorganized the Hapan Nova Cruiser to allow a flexible garrison and behavioral changes

-Fixed missing reference in unused “Fog of War” Mode (debug)

-Created a militia variant of the Consular

-Added Solomahal to Republic filters and hero script infrastructure

-Created Rebel hero upgrade XML structure and added Rahm Kota as initial spawn

-Added Rahm Kota and upgrade to Rebel filters and scripts

FIXES


-Added TrooperSpawner tag to MTT so the CIS escorts them better

-Fixed reference for Proj_Proton_Torpedo_Homing, giving it intended Damage Values. This fix nerfs TIE Hunters, Starwings, X-Wings, E-Wings and the N-1

-Reduced volume on Generic Clone Squadron VO + Arc-170 S-Foils

-Fixed possible nil value in distance.lua (reported by GP, fix by unknown Remake 5.0 team member)

-Fixed non-existant damage particle references on the XX-777 (reported by GP)

-Fixed incorrect hardpoint references on Shipyard Markers (reported by GP)

-Fixed Hangar hardpoint being referenced on the Militia Dreadnaught (report by GP, fix by Niko)

-Removed Damage_Decals from Pirate Starbases, since they threw errors (report by GP)

-Updated Recusant hardpoint type to match intended weapons

-Corrected incorrect Porax-38 Squadron number in string

-Fixed Shader bug by repacking it into Shader.meg (fix by Niko)

-Fixed missing damage_particles on the Allocator's SHTLs (reported by ThePsycho)

-Removed Tector's ShieldPiercer Property Flag

-Changed Insolvence to intended SpaceArtillery targeting set

-Uncapped lifetime limit to Imperial SPHAT on the suspicion it may be crashing

-Fixed Insolvence-class not being present in Underworld and Rebel filters (report by Niko)

-Added missing Affiliations for Republic, CIS and Sith Cultists to Secondary Structures (reported by ThePsycho)

-Fixed Minor Outpost + Generator sporadic spawn issues on tactical maps (reported by ThePsycho, fix by ThePyscho and Niko)

-Fixed Republic and CIS Garrison strings for Level 2 Trade Hub (report by ThePsycho)

-Removed Rep/CIS Building spawn section of Valhalla/Casual GC start-up script

-Updated scripts for Skirmish AI to purchase Ground-to-Space weapons

-Added fix for Sith Trooper's incorrect firing bone (reported and fixed by GP)

-Fixed ground unit hardpoint accuracy syntax issues, a vanilla Remake 4.0 bug (credit to ThePsycho)

-Fixed minor formatting issue on Imperial AI conquest script (credit to The Psycho)

-Replaced incorrect script references for the Consular and a Warlord Regiment (report by ThePsycho)

-Fixed A’Sharad Hett and Shatterpoint heroes missing from Republic AI attack scripts

-Fixed incorrected labeled Triple Turbolaser Hardpoint on Nebula Star Destroyer, a vanilla Remake 4.0 bug

-Fixed Rebel Turbolaser towers spawning in for the Empire (reported by GP1707)

-Fixed missing Imperial 181st Interceptor squadron missing the hunt ability (reported by Imperial Loyalist)

-Fixed coding or path errors for the following units and heroes

Cad Bane's High Damage VO

Ventress Attack VO

missing reference in JZA Attack VO

Apailana's High Damage VO

Hett's Fleet Move VO

Fixed incorrect Path for Anakin's Spotting VO

Fixed missing entry on Republic Delta-7 Fighter VO

Fixed incorrect Attack VO entry for Republic Pelta HSC

Fixed missing VO for (now unused) Capt Shack unit

Fixed missing Raddus/MC-75 Ability VO

-Corrected invalid probability on TIE Fighter Laser SFX

-Fixed debug issue on CommandBarComponent Size

COMMUNITY REPORTS


-Fixed Remake's broken respawns for Thrawn and Piett (report by Klem)

-Fixed Rebel's not having Dash, Luke, Han Solo, Kyle Katarn in Casual and Valhalla GC (reported by makimasdoggo, fix by Niko)

-Fixed incorrect Marauder Corvette Name + Description string (reported by Kahoot)

-Fixed duplicate Idle weapons behavior on Condor Bomber hardpoint (reported by SlingBlade)

-Fixed Jango Fett not respawning properly in Shatterpoint (reported by Super Toaster)

-Replaced nonfunctional 4.0 skirmish logic checks with 5.0 scripts (fix found by Klem)

-Corrected Obi-Wan Kenobi's lack of captialization (reported by Sling Blade)

-Fixed issue with Starforge abilities causing Frigates and Corvettes to not be buildable (report by Bandito Steal, fix by Niko, ThePsycho and Imdrar)

-Blocked Rebel and Underworld AI from building the CIS Insolvence (report by Jingliu Ice Mommy and Niko)

-SlingBlade's bug reports for the Provocator

Removed nonexistant Damage_Particles from untargetable DTLs on Provocator

Removed Gladiator VO for low health on the Provocator

Removed ShieldPiercer property tag

-Fixed Lucrehulk strings not matching updated/lowered upkeep cost (report by SlingBlade)

-Fixed missing C-9 Turrets (report and fix by SlingBlade)

-Fixed missing text entry on Hutt Foreign Regiments thanks to Ripoblus's Python Scripts

-Added special description for burning hulks on PKV5 (reported by LORD-RAD-X)

-Fixed a vanilla Remake 4.0 bug involving Admiral Screed's Combat Buff (report and fix by SlingBlade)

CREDITS


Niko
– The biggest contributor of the mod and the longest partner, he is the engine that drives this mod even when I get busy. I could not do this without you and continue to be extremely grateful for your help.
• Reworked Rebel Assault Frigate, Venators, Secutors, MC-80s, ISDs and the Allegiance
• Rigging work for General Solomahal, Hornet-class, Diamond-class
• Work on solving Remake’s pathfinding and providing the ‘Goldilocks Zone’
• Assistance adding Umbara and the Ghost Nebula, personally made the Umbara Space map, and helped replace the GTA meme map
• Created custom livery for Rahm Kota’s Invictus and Redeemer, CSA Accalamator, an unused Rebel Command Venator
• Implementation of Kharak’s various texture upgrades
• Countless bug fixes
• Support, commiserating with me and much more

[DoC] GP1701 – The unstoppable German machine. Thank you for joining CWH and for your level-headed diagnosis of bugs, your deep engine knowledge and your quiet loyalty.
• Provided Admiral Ace's Free Release Republic + CIS Tech Upgrade Icons
• Bug fixes, support and script know-how

ThePsycho – A one man army. You are deeply knowledgeable about lua scripting and have, in the relatively short time in this community, fixed numerous bugs that have plagued Remake / CWH for years. We all owe this man a great debt. Glad to have you aboard the team!
• Impressive knowledge of Scripts, Git best practices
• The identification and resolution of MULTIPLE CTD causing issues in the foundation of Remake.

ZeroScale – Maybe out of the spotlight, but never out of favor. Thanks for sticking around, providing a sounding board to my writing and moderating CWH.
• Source of reason, editing support and general boon to the community.

Kharak – It’s a positive sign when you see people support their assets (or projects) over the years. You have the hands of a surgeon, Chief.
• Art assets for Diamond-class
• Neutral livery for Overseer and Allocator
• Texture upgrades for Techno Union Ordinance Cruiser, Allocator-class

v.perriëns – Always a pleasure to work with you man. As always, you continue to be helpful pillar in the community.
• Rahm Kota Redeemer Renders
• Texture upgrade for Bossk (and thus the basis of Solomahal’s custom texture)

StarGhostss – The resident mapping savant and someone who's upgrading CWH with every update.
• Umbara assets and textures
• The beautiful and atmospheric Umbara Ground Map

Klem – Favored son of CWH submodding. Gone, but not forgotten.
• HUGE thanks for the Skirmish Asteroid logic fix
• Bug reports and support

SlingBlade – Gotta give the devil his due. Appreciate the help, Sling.
• Numerous bug reports and fixes
• Warlord Patrol Craft Implementation
• Fixed Light mesh and rigging adjustments for Imperial Broadside

kubli – A living legend in the community and a repeat contributor to CWH, you’re the real deal.
• Art assets for the Hornet-class
• Hologram Clone Trooper

Jeroen + Remake 5.0 Team – Shout out to the King. Your generosity in backporting the Warlord Patrol Craft is greatly appreciated.